Hold Down The Shop

The Development Team
Alex Barnett - Producer
Carter Ivancic - UI/UX Designer
Christian Roby - Level Designer
Jen Loefstedt - Character Artist
Blade Osborn - Animator & VFX Artist
Amber Williamson - Environment & Prop Artist
Brandon L'Abbe - Systems & Networking Programmer
Olli Machina - Gameplay Programmer
Hold Down The Shop
Hold Down The Shop is an online co-op experience where players will work together as an apothecary and apprentice to make potions for the villagers.
This game was developed for the Ubisoft Game Lab Competition with the theme, "Apart / Together".
My Responsibilities
As the producer on this project, my responsibilities consisted of:
-
Meeting creation and facilitation
-
Implementation of Agile and Scrum development processes
-
Issue Tracking
-
Management of the team Twitter
-
Communicating with Ubisoft about competition requirements
Project Timeframe
Our team spent a total of over 950 hours working on this project from
February 2021 - May 2021.